

- #Configuring valve hammer editor 3.5 compiler long file names install
- #Configuring valve hammer editor 3.5 compiler long file names rar
If you put on textures only the original games. When you finish selecting your WAD files press OK and you are done. NOTE: If you manage to find more than 8 WAD files than you might crash Hammer, so in order to prevent this use less than 8 WAD files, OR if you really need more textures you need to use the Wally Wad Merger Tool. For adventurers you need GCFscape which allows you to see inside the GCF packages installed with your steam game.
#Configuring valve hammer editor 3.5 compiler long file names install
If you want other WAD files i suggest you for the easy way to look on your CD install folders or the internet. Place compiled maps.: C:\Program Files\Steam\steamapps\user name here\counter-strike\cstrike\mapsīasically here you add the texture packages (WAD file) found on you game directory. RAD Executable: C:\Program Files\Valve Hammer Editor\hlrad.exe VIS Executable: C:\Program Files\Valve Hammer Editor\hlvis.exe (for CD version you need to select hl.exe in your CD install directory)ĬSG Executable: C:\Program Files\Valve Hammer Editor\hlcsg.exeīSP Executable: C:\Program Files\Valve Hammer Editor\hlbsp.exe Game Executable: C:\Program Files\Steam\Steam.exe. Starting from up:Ĭonfiguration: The game you are mapping for. For the CD version is the same basic thing.

RMF Directory: Basically this is where you maps are saved but I suggest:Ĭ:\Program Files\Steam\steamapps\user name here\counter-strike\cstrike\maps I'll show for Conter-Strike since is a good way to start making map while you can test them online.Ĭ :\Program Files\valve\Steam\steamapps\user name here\counter-strikeĬ:\Program Files\valve\Steam\steamapps\user name here\counter-strike\cstrikeĬ:\Program Files\valve\Steam\steamapps\user name here\counter-strike The following setting are going to depend on what game you are configuring about. This will create a spawn location.ĭefault SolidEntity Class: Just like with the previous one put a value which will be easy for you to set while you're mapping. I suggest you put it for starters at: info_player_start. Map Type: Automatically set to Half-Life/ TFCĭefault PointEntity Class: This is going to be your default value your Entity tool is going to have every time you use it. Texture Format: Automatically set to WAD3 (Half-Life/ TFC) Game Data Files: Here press Add to browse for the FGD files with are located where the Hammer install folder is, inside the FGD folder you choose the FGD of the game you are going to map for. You are first presented with the General tab but skip directly to Game Configurations tab.Ĭonfiguration: Here you put the name of the game you're going to map for. Go on Tools menu at the very bottom you have Options. You can extract those wherever you like just as long as you remember where you put them :).
#Configuring valve hammer editor 3.5 compiler long file names rar
Wad Merger Tool: You need to extract whats in the RAR file. ZHLT: You need to extract the files inside the directory you installed Valve Hammer Tool.

Valve Hammer Editor 3.5: Is pretty easy, just mash on "Next" and you're done. So first begin by getting everything you need:
